The idea here is that, with the voices fairly low in the mix and performed, layered, and produced in bizarre ways the sound of these voices could make the level environments feel even more inhuman. While the default version of this soundtrack is instruments-only, I've also made an alternate take of some of the songs which contain a sort of atmospheric vocal. I’m not a great guitarist by any means, and I'd really describe the style of this as "metal-adjacent" rather than "metal", but hopefully there's still something in here that the metal fans in the iD communities can enjoy. ![]() The overall effect is meant to come across like a mix of Quake's original NIN tracks and the heavier, discordant guitar-synth-and-orchestra stylings from Scourge of Armagon and Dissolution of Eternity. To that end, the biggest genre influences on these songs were probably industrial, doom/sludge metal, and a little bit of black metal for good measure I chose to write a mix of ambient and heavy tracks with an emphasis on dark and hostile atmosphere across the board. Given the higher monster counts and overall faster pace of the combat in the episode compared to the base campaign, This is a soundtrack mod written specifically for MachineGames's 2021 Quake episode "Dimension of the Machine". The only thing you really need to know before downloading is that the zip archive contains two versions of the soundtrack, one of which adds some experimental voice stuff to some of the songs so if you just want to set it up, you'll have to take a quick look at the readme to figure out which version you want to use.ĮDIT: I've now mirrored both versions of the music pack on Quaketastic as well:Īnd, now, for what you've all been waiting for. I'll go ahead and put the download link at the start of the post here - most of the rest of this information is also in the readme inside the archive, since I'm going to be putting it out on a couple Discord groups, too, and I don't want to be making really long posts there. Quake 2's music is just fucking awesome, and is probably more comparable to Classic Doom's music in that it's largely chord-based heavy metal.I've been working on this since the Quake 1 rerelease dropped, and now it's finally done ![]() And it worked perfectly for Quake 1 - and that's important. While there are far too few tracks (I would love for there to have been even 3 more tracks) I understand the nature of the CD medium prohibited that. This is the album that introduced me to dark ambient, and to be perfectly honest, it's the only thing Trent Reznor's ever done that I like. ![]() ![]() Quake 1, or as I like to call it, Trent Reznor's Greatest Hits. In a way, "The Imp's Song" is the perfect representation of this dichotomy - it's much darker in tone than "At Doom's Gate" while maintaining a strong riff and drum line.ĭoom 2 kicks things up a notch with a more epic flavor (witness what's basically an entire Megadeth song, solo and all, in "Running from Evil") and it has fewer in the way of creepy tracks, though it does have its slower songs such as "Message from the Arch-Vile." The perfect mix of heavy metal and more somber, creepier tunes short of going the full dark ambient route.
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